#include /* Use this implementation of Ion::Events::getEvent to simulate pre-recorded key * presses. This implementation doesn't wait at all, which can be useful when * profiling code execution. */ const int loopLength = 12; using namespace Ion::Events; const Event sequence[] = { Right, Right, Right, OK, Down, Down, Down, Down, Down, Down, Up, Up, Up, Up, Up, Up }; Event Ion::Events::getEvent(int * timeout) { static int i = 0; int sequenceLength = sizeof(sequence)/sizeof(sequence[0]); if (i == sequenceLength) { i = sequenceLength - loopLength; } if (i > sequenceLength) { while (1) { } } return sequence[i++]; }