#include #include const uint8_t switchMask[SwitchView::k_switchHeight][SwitchView::k_switchWidth] = { {0xFF, 0xFF, 0xE1, 0x0C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0C, 0xE1, 0xFF, 0xFF}, {0xFF, 0x45, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x45, 0xFF}, {0xE1, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xE1}, {0x45, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x45}, {0x0C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0C}, {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, {0x0C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0C}, {0x45, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x45}, {0xE1, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xE1}, {0xFF, 0x45, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x45, 0xFF}, {0xFF, 0xFF, 0xE1, 0x0C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0C, 0xE1, 0xFF, 0xFF}, }; const uint8_t onOffMask[SwitchView::k_onOffSize][SwitchView::k_onOffSize] = { {0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF}, {0xFF, 0xFF, 0xFF, 0xE1, 0x0C, 0x00, 0x00, 0x0C, 0xE1, 0xFF, 0xFF, 0xFF}, {0xFF, 0xFF, 0x45, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x45, 0xFF, 0xFF}, {0xFF, 0xE1, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xE1, 0xFF}, {0xFF, 0x0C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0C, 0xFF}, {0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF}, {0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF}, {0xFF, 0x0C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0C, 0xFF}, {0xFF, 0xE1, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xE1, 0xFF}, {0xFF, 0xFF, 0x45, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x45, 0xFF, 0xFF}, {0xFF, 0xFF, 0xFF, 0xE1, 0x0C, 0x00, 0x00, 0x0C, 0xE1, 0xFF, 0xFF, 0xFF}, {0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF}, }; SwitchView::SwitchView() : View(), m_state(true) { } bool SwitchView::state() { return m_state; } void SwitchView::setState(bool state) { m_state = state; markRectAsDirty(bounds()); } KDColor s_switchWorkingBuffer[SwitchView::k_switchWidth*SwitchView::k_switchHeight]; void SwitchView::drawRect(KDContext * ctx, KDRect rect) const { /* Draw the switch aligned on the right of the view and vertically centered. * The heightCenter is the coordinate of the vertical middle of the view. That * way, (heightCenter-switchHalfHeight) indicates the top the switch. */ KDCoordinate width = bounds().width(); KDCoordinate heightCenter = bounds().height()/2; KDCoordinate switchHalfHeight = k_switchHeight/2; KDColor mainColor = m_state ? Palette::YellowDark : Palette::GreyDark; KDRect frame(width - k_switchWidth, heightCenter -switchHalfHeight, k_switchWidth, k_switchHeight); ctx->blendRectWithMask(frame, mainColor, (const uint8_t *)switchMask, s_switchWorkingBuffer); KDCoordinate onOffX = width - (m_state ? k_switchWidth : k_onOffSize); KDRect onOffFrame(onOffX, heightCenter -switchHalfHeight, k_onOffSize, k_onOffSize); ctx->blendRectWithMask(onOffFrame, KDColorWhite, (const uint8_t *)onOffMask, s_switchWorkingBuffer); } KDSize SwitchView::minimalSizeForOptimalDisplay() const { return KDSize(k_switchWidth, k_switchHeight); }