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build4/epsilon-master/ion/src/emscripten/events_keyboard.cpp 6.15 KB
6663b6c9   adorian   projet complet av...
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  #include <ion/events.h>
  #include "events_keyboard.h"
  #include "display.h"
  extern "C" {
  #include <SDL/SDL.h>
  }
  #include <emscripten.h>
  
  template<typename T, int N>
  class Queue {
  public:
    Queue() : m_first(&m_elements[0]), m_last(&m_elements[0]) {}
    int size() {
      if (m_last >= m_first) {
        return m_last - m_first;
      } else {
        return m_last - (m_first - N);
      }
    }
  
    void enqueue(T element) {
      if (size() > N) {
        // Queue is full
        return;
      }
      *m_last = element;
      m_last = next(m_last);
    }
  
    T dequeue() {
      if (size() <= 0) {
        // Dequeueing an empty queue
        return T();
      }
      T e = *m_first;
      m_first = next(m_first);
      return e;
    }
  
  private:
    T * next(T * p) {
      if (p >= m_elements + N) {
        return m_elements;
      } else {
        return p + 1;
      }
    }
    T * m_first;
    T * m_last;
    T m_elements[N];
  };
  
  static Queue<Ion::Events::Event, 1024> sEventQueue;
  
  void IonEventsEmscriptenPushKey(int keyNumber) {
    /* Note: This uses the *current* modifier state to generate the event. If some
     * other modifiers were in the queue before, those won't be taken into account
     * when the event corresponding to this key is dequeued.
     * In practice, this should not happen because we push keys one by one. */
    Ion::Events::Event event = Ion::Events::Event((Ion::Keyboard::Key)keyNumber, Ion::Events::isShiftActive(), Ion::Events::isAlphaActive());
    sEventQueue.enqueue(event);
  }
  
  void IonEventsEmscriptenPushEvent(int eventNumber) {
    sEventQueue.enqueue(Ion::Events::Event(eventNumber));
  }
  
  Ion::Keyboard::State Ion::Keyboard::scan() {
    // FIXME
    // On the Emscripten platform, scan() is used in :
    //   - shouldInterrupt(), from interruptHelper.h
    //   - apps_container.cpp
    //   - apps/hardware_test/keyboard_test_controller.cpp
    //  We would like to check if there is a Back event that would interrupt the
    //  Python or Poincare computation, but it is quite difficult to get because
    //  the runLoop is blocking in JavaScript and Events do not get pushed in
    //  sEvent.
    //  We still need to override the dummy/events_keyboard.cpp function, which
    //  returns that all keys are always pressed and thus interrupts Python
    //  computations after 20000 calls.
    return 0;
  }
  
  namespace Ion {
  namespace Events {
  
  static constexpr Event sEventForASCIICharAbove32[95] = {
    Space, Exclamation, DoubleQuotes, None, None, None, None, None,
    LeftParenthesis, RightParenthesis, Multiplication, Plus, Comma, Minus, Dot, Division,
    Zero, One, Two, Three, Four, Five, Six, Seven,
    Eight, Nine, Colon, SemiColon, Lower, Equal, Greater, Question,
    None, UpperA, UpperB, UpperC, UpperD, UpperE, UpperF, UpperG,
    UpperH, UpperI, UpperJ, UpperK, UpperL, UpperM, UpperN, UpperO,
    UpperP, UpperQ, UpperR, UpperS, UpperT, UpperU, UpperV, UpperW,
    UpperX, UpperY, UpperZ, LeftBracket, None, RightBracket, Power, Underscore,
    None, LowerA, LowerB, LowerC, LowerD, LowerE, LowerF, LowerG,
    LowerH, LowerI, LowerJ, LowerK, LowerL, LowerM, LowerN, LowerO,
    LowerP, LowerQ, LowerR, LowerS, LowerT, LowerU, LowerV, LowerW,
    LowerX, LowerY, LowerZ, LeftBrace, None, RightBrace, None
  };
  
  static bool sleepWithTimeout(int duration, int * timeout) {
    if (*timeout >= duration) {
      emscripten_sleep(duration);
      *timeout -= duration;
      return false;
    } else {
      emscripten_sleep(*timeout);
      *timeout = 0;
      return true;
    }
  }
  
  static Event eventFromSDLEvent(SDL_Event sdlEvent) {
    if (sdlEvent.type != SDL_KEYDOWN) {
      return None;
    }
    if (sdlEvent.key.keysym.mod & KMOD_CTRL) {
      switch (sdlEvent.key.keysym.sym) {
        case SDLK_BACKSPACE:
          return Clear;
        case SDLK_x:
          return Cut;
        case SDLK_c:
          return Copy;
        case SDLK_v:
          return Paste;
      }
    }
    if (sdlEvent.key.keysym.mod & KMOD_ALT) {
      if (sdlEvent.key.keysym.mod & KMOD_SHIFT) {
        switch (sdlEvent.key.keysym.sym) {
          case SDLK_s:
            return Arcsine;
          case SDLK_c:
            return Arccosine;
          case SDLK_t:
            return Arctangent;
        }
      }
      switch (sdlEvent.key.keysym.sym) {
        case SDLK_ESCAPE:
          return Home;
        case SDLK_RETURN:
          return OK;
        case SDLK_v:
          return Var;
        case SDLK_BACKSPACE:
          return Clear;
        case SDLK_x:
          return Exp;
        case SDLK_n:
          return Ln;
        case SDLK_l:
          return Log;
        case SDLK_i:
          return Imaginary;
        case SDLK_EQUALS:
          return Sto;
        case SDLK_s:
          return Sine;
        case SDLK_c:
          return Cosine;
        case SDLK_t:
          return Tangent;
        case SDLK_p:
          return Pi;
        case SDLK_r:
          return Sqrt;
        case SDLK_2:
          return Square;
        case SDLK_e:
          return EE;
        case SDLK_a:
          return Ans;
      }
    }
    switch(sdlEvent.key.keysym.sym) {
      case SDLK_UP:
        return Up;
      case SDLK_DOWN:
        return Down;
      case SDLK_LEFT:
        return Left;
      case SDLK_RIGHT:
        return Right;
      case SDLK_RETURN:
        return EXE;
      case SDLK_ESCAPE:
        return Back;
      case SDLK_TAB:
        return Toolbox;
      case SDLK_BACKSPACE:
        return Backspace;
    }
    if (sdlEvent.key.keysym.unicode >= 32 && sdlEvent.key.keysym.unicode < 127) {
      return sEventForASCIICharAbove32[sdlEvent.key.keysym.unicode-32];
    }
    return None;
  }
  
  Event getEvent(int * timeout) {
    // If multiple events are in the queue, don't waste time refreshing the display
    if (sEventQueue.size() <= 1) {
      Ion::Display::Emscripten::refresh();
    }
  
    while (true) {
      // Look up events in the queue
      if (sEventQueue.size() > 0) {
        Event event = sEventQueue.dequeue();
        if (event.isKeyboardEvent()) {
          updateModifiersFromEvent(event);
        }
        return event;
      }
  
      // Or directly from browser events, converted to SDL events by Emscripten
      SDL_Event sdlEvent;
      SDL_PollEvent(&sdlEvent);
      Event eventFromSDL = eventFromSDLEvent(sdlEvent);
      if (eventFromSDL != None) {
        return eventFromSDL;
      }
  
      if (sleepWithTimeout(10, timeout)) {
        return None;
      }
    }
    return None;
  }
  
  }
  }
  
  namespace Ion {
  namespace Events {
  namespace Emscripten {
  
  void init() {
    SDL_EnableUNICODE(1); // We're using Unicode values from Keyboard input
  }
  
  }
  }
  }