bush = class:new() function bush:init() self.x = math.random()*100 self.y = math.random()*20+57 self.i = math.random(2) self.speed = 50 end function bush:update(dt) if not rockets or rockets[1].x > 50 then self.x = self.x - self.speed*dt end if self.x < - _G["bush" .. self.i .. "img"]:getWidth() then self.x = 100 self.y = math.random()*20+57 self.i = math.random(2) self.speed = 50 end end function bush:draw() draw(_G["bush" .. self.i .. "img"], self.x, self.y) end