explosion = class:new() function explosion:init(x, y) self.x = x self.y = y self.quad = 1 self.quadtimer = 0 explosionsound:stop() explosionsound:play() end function explosion:update(dt) self.quadtimer = self.quadtimer + dt*60 if self.quadtimer > 1 then self.quadtimer = self.quadtimer - 1 self.quad = self.quad + 1 if self.quad == 26 then return true end end end function explosion:draw() love.graphics.drawq(explosionimg, explosionquad[self.quad], self.x*scale, self.y*scale, 0, 0.375*scale, 0.375*scale) end