star = class:new() function star:init() self.x = math.random(100) self.y = math.random(80)-90 self.speed = math.random(10)+1000 end function star:update(dt) if not starmover then self.y = self.y + self.speed*dt else self.y = self.y + math.cos(starmover)*self.speed*dt self.x = self.x + math.sin(starmover)*self.speed*dt end if self.y > 110 or self.y < -10 or self.x > 110 or self.x < -10 then self.speed = math.random(10)+1000 self.x = math.random(100) if self.y > 110 then self.y = self.y-120 elseif self.y < -10 then self.y = self.y+120 elseif self.x > 110 then self.x = self.x-120 else self.x = self.x+120 end end end function star:draw() local r, g, b = love.graphics.getColor() love.graphics.setColor(255, 255, 255, 255*staralpha) draw(starimg, self.x, self.y, 0, 1, 1, 4.5) love.graphics.setColor(r, g, b) end