enemy = class:new() function enemy:init() self.quad = 1 self.x = 100 self.y = math.random()*20+40 self.quadtimer = 0 self.movement = math.random(7)-4 if self.movement > 0 then self.movement = 1 elseif self.movement < 0 then self.movement = -1 end self.speed = math.random(30)+40 self.dead = false end function enemy:update(dt) self.quadtimer = self.quadtimer + dt*30 if self.quadtimer > 1 then self.quadtimer = self.quadtimer - 1 self.quad = self.quad + 1 if self.quad == 17 then self.quad = 1 end end if self.movement == 1 then self.y = self.y - dt*30 if self.y < 40 then self.movement = -1 end elseif self.movement == -1 then self.y = self.y + dt*30 if self.y > 70 then self.movement = 1 end end self.x = self.x - self.speed*dt if self.dead then return true end end function enemy:explode() self.dead = true table.insert(explosions, explosion:new(self.x-5, self.y-10)) pointsget(1) skycolor = getrainbowcolor(math.random()) love.graphics.setBackgroundColor(skycolor) end function enemy:checkcol(x, y, newx) if x < self.x+4 and newx > self.x+4 and math.abs(self.y+7-y) < 6 then return true end return false end function enemy:draw() love.graphics.drawq(enemyimg, enemyquad[self.quad], self.x*scale, self.y*scale, 0, 0.1875*scale, 0.1875*scale) end