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game/splatter.lua 503 Bytes
ca0e8212   Geoffrey PREUD'HOMME   Code original
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  splatter = class:new()

  

  function splatter:init(x, y)

  	self.x = x

  	self.y = y

  	self.quad = 1

  	self.quadtimer = 0

  end

  

  function splatter:update(dt)

  	self.quadtimer = self.quadtimer + dt*30

  	if self.quadtimer > 1 then

  		self.quadtimer = self.quadtimer - 1

  		self.quad = self.quad + 1

  		if self.quad == 7 then

  			return true

  		end

  	end

  end

  

  function splatter:draw()

  	love.graphics.drawq(splatterimg, splatterquad[self.quad], self.x*scale, self.y*scale, 0, scale/2, scale/2, 40, 40)

  end