ca0e8212
Geoffrey PREUD'HOMME
Code original
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bullet = class:new()
function bullet:init(x, y, r)
self.x = x
self.y = y
self.r = r
gunfire:stop()
gunfire:play()
end
function bullet:update(dt)
if not self.kill then
self.x = self.x + math.sin(self.r)*500*dt
self.y = self.y - math.cos(self.r)*300*dt
for i, v in pairs(asteroids) do
if v:checkcol(self.x, self.y) and not v.dead then
v:hit()
self.kill = 0
end
end
end
if self.kill then
self.kill = self.kill + dt
end
if self.kill and self.kill >= 0.2 then
return true
end
end
function bullet:draw()
if self.kill then
love.graphics.setColor(255, 255, 255, (1-self.kill/0.2)*255)
draw(littleexplosionimg, self.x, self.y, self.r, 1, 1, 8, 4)
love.graphics.setColor(255, 255, 255, 255)
else
draw(bulletimg, self.x, self.y, self.r, 1, 1, 6, 4)
end
end
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