Blame view

game/main.lua 4.59 KB
ca0e8212   Geoffrey PREUD'HOMME   Code original
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
  function love.load()

  	love.graphics.setDefaultImageFilter("nearest", "nearest")

  	

  	require "class"

  	require "menu"

  	require "cloud"

  	require "cloud2"

  	require "bush"

  	require "scene1"

  	require "scene2"

  	require "scene3"

  	require "scene4"

  	require "scene5"

  	require "scene6"

  	require "laser"

  	require "enemy"

  	require "explosion"

  	require "bigexplosion"

  	require "splatter"

  	require "powerup"

  	require "rocket"

  	require "star"

  	require "asteroid"

  	require "bullet"

  	require "bird"

2e75b9d4   Geoffrey PREUD'HOMME   Communication du ...
26
27
      require "socket.http"

      require "socket.url"

ca0e8212   Geoffrey PREUD'HOMME   Code original
28
  	

ca0e8212   Geoffrey PREUD'HOMME   Code original
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
  	changegamestate("menu")

  end

  

  function love.update(dt)

  	if skipupdate then

  		skipupdate = false

  		return

  	end

  	

  	sunrot = sunrot + dt*50

  	

  	starttimer = starttimer + dt

  	

  	if scoreanim < 1 then

  		scoreanim = scoreanim + (1-scoreanim)*8*dt

  	end

  	

  	if laserdelay > 0 then

  		laserdelay = math.max(0, laserdelay-dt)

  	end

  	

  	shake = math.random()*shakeamount*2-shakeamount

  	

  	if _G[gamestate .. "_update"] then

  		_G[gamestate .. "_update"](dt)

  	end

  	

  	--LASERS

  	local delete = {}

  	

  	for i, v in pairs(lasers) do

  		if v:update(dt) == true then

  			table.insert(delete, i)

  		end

  	end

  	

  	table.sort(delete, function(a,b) return a>b end)

  	

  	for i, v in pairs(delete) do

  		table.remove(lasers, v) --remove

  	end

  end

  

  function pointsget(i)

  	points = points + i

  	scoreanim = 0

  	rainbowi = math.random()

  	shakeamount = 10

  end

  

  function love.draw()

  	love.graphics.translate(50*scale, 40*scale)

  	love.graphics.rotate(shake/300)

  	love.graphics.translate(-50*scale, -40*scale)

  	

  	love.graphics.translate(shake*scale/4, shake*scale/4)

  	

  	if _G[gamestate .. "_draw"] then

  		_G[gamestate .. "_draw"]()

  	end

  	

  	

  	if gamestate ~= "menu" and gamestate ~= "scene6" and not landing then

  		local r, g, b = unpack(getrainbowcolor(rainbowi))

  		

  		local ar = r + (255-r)*scoreanim

  		local ag = g + (255-g)*scoreanim

  		local ab = b + (255-b)*scoreanim

  		

  		love.graphics.setColor(ar, ag, ab)

  		

  		local s = scale*0.5+(1-scoreanim)*10

  		love.graphics.rotate((1-scoreanim)*0.4)

  		properprint("score: " .. points, 2, 2, s)

  		love.graphics.rotate(-(1-scoreanim)*0.4)

  	end

  	

  	love.graphics.translate(-shake*scale/4, -shake*scale/4)

  	

  	

  	love.graphics.translate(50*scale, 40*scale)

  	love.graphics.rotate(-shake/300)

  	love.graphics.translate(-50*scale, -40*scale)

  	if fade > 0 then

  		love.graphics.setColor(255, 255, 255, 255*fade)

  		love.graphics.rectangle("fill", 0, 0, 100*scale, 80*scale)

  		love.graphics.setColor(255, 255, 255, 255)

  	end

  end

  

  function love.keypressed(key, unicode)

  	if _G[gamestate .. "_keypressed"] then

  		_G[gamestate .. "_keypressed"](key, unicode)

  	end

  	

  	if key ~= "left" and key ~= "up" and key ~= "right" and key ~= "down" then

  		if _G[gamestate .. "_action"] then

  			_G[gamestate .. "_action"](key)

  		end

  	end

  end

  

  function love.keyreleased(key, unicode)

  	if _G[gamestate .. "_keyreleased"] then

  		_G[gamestate .. "_keyreleased"](key, unicode)

  	end

  end

  

  function changegamestate(i)

  	gamestate = i

1dc2cce5   Geoffrey PREUD'HOMME   Jeu redĂ©marre
139
      print("-- " .. gamestate)

ca0e8212   Geoffrey PREUD'HOMME   Code original
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
  	if _G[gamestate .. "_load"] then

  		_G[gamestate .. "_load"]()

  	end

  end

  

  function draw(drawable, x, y, r, sx, sy, ox, oy, kx, ky)

  	if not sx then

  		sx = 1

  	end

  	if not sy then

  		sy = 1

  	end

  	love.graphics.draw(drawable, x*scale, y*scale, r, sx*scale, sy*scale, ox, oy, kx, ky )

  end

  

  function round(num, idp) --Not by me

  	local mult = 10^(idp or 0)

  	return math.floor(num * mult + 0.5) / mult

  end

  

  function properprint(s, x, y, sc)

  	local sc = sc or scale

  	local startx = x

  	local skip = 0

  	for i = 1, string.len(tostring(s)) do

  		if skip > 0 then

  			skip = skip - 1

  		else

  			local char = string.sub(s, i, i)

  			if fontquads[char] then

  				love.graphics.drawq(fontimage, fontquads[char], x*scale+((i-1)*8+1)*sc, y*scale, 0, sc, sc)

  			end

  		end

  	end

  end

  

  function round(num, idp) --Not by me

  	local mult = 10^(idp or 0)

  	return math.floor(num * mult + 0.5) / mult

  end

  

  function getrainbowcolor(i, whiteness)

  	local whiteness = whiteness or 255

  	local r, g, b

  	if i < 1/6 then

  		r = 1

  		g = i*6

  		b = 0

  	elseif i >= 1/6 and i < 2/6 then

  		r = (1/6-(i-1/6))*6

  		g = 1

  		b = 0

  	elseif i >= 2/6 and i < 3/6 then

  		r = 0

  		g = 1

  		b = (i-2/6)*6

  	elseif i >= 3/6 and i < 4/6 then

  		r = 0

  		g = (1/6-(i-3/6))*6

  		b = 1

  	elseif i >= 4/6 and i < 5/6 then

  		r = (i-4/6)*6

  		g = 0

  		b = 1

  	else

  		r = 1

  		g = 0

  		b = (1/6-(i-5/6))*6

  	end

  	

  	local add = 0

  	if whiteness > 255 then

  		add = whiteness-255

  	end

  	

  	return {math.min(255, round(r*whiteness)+add), math.min(255, round(g*whiteness)+add), math.min(255, round(b*whiteness)+add), 255}

cd85f6db   Geoffrey PREUD'HOMME   DeplacĂ© tout dans...
216
  end