ca0e8212
Geoffrey PREUD'HOMME
Code original
|
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
|
changegamestate("menu")
end
function love.update(dt)
if skipupdate then
skipupdate = false
return
end
sunrot = sunrot + dt*50
starttimer = starttimer + dt
if scoreanim < 1 then
scoreanim = scoreanim + (1-scoreanim)*8*dt
end
if laserdelay > 0 then
laserdelay = math.max(0, laserdelay-dt)
end
shake = math.random()*shakeamount*2-shakeamount
if _G[gamestate .. "_update"] then
_G[gamestate .. "_update"](dt)
end
--LASERS
local delete = {}
for i, v in pairs(lasers) do
if v:update(dt) == true then
table.insert(delete, i)
end
end
table.sort(delete, function(a,b) return a>b end)
for i, v in pairs(delete) do
table.remove(lasers, v) --remove
end
end
function pointsget(i)
points = points + i
scoreanim = 0
rainbowi = math.random()
shakeamount = 10
end
function love.draw()
love.graphics.translate(50*scale, 40*scale)
love.graphics.rotate(shake/300)
love.graphics.translate(-50*scale, -40*scale)
love.graphics.translate(shake*scale/4, shake*scale/4)
if _G[gamestate .. "_draw"] then
_G[gamestate .. "_draw"]()
end
if gamestate ~= "menu" and gamestate ~= "scene6" and not landing then
local r, g, b = unpack(getrainbowcolor(rainbowi))
local ar = r + (255-r)*scoreanim
local ag = g + (255-g)*scoreanim
local ab = b + (255-b)*scoreanim
love.graphics.setColor(ar, ag, ab)
local s = scale*0.5+(1-scoreanim)*10
love.graphics.rotate((1-scoreanim)*0.4)
properprint("score: " .. points, 2, 2, s)
love.graphics.rotate(-(1-scoreanim)*0.4)
end
love.graphics.translate(-shake*scale/4, -shake*scale/4)
love.graphics.translate(50*scale, 40*scale)
love.graphics.rotate(-shake/300)
love.graphics.translate(-50*scale, -40*scale)
if fade > 0 then
love.graphics.setColor(255, 255, 255, 255*fade)
love.graphics.rectangle("fill", 0, 0, 100*scale, 80*scale)
love.graphics.setColor(255, 255, 255, 255)
end
end
function love.keypressed(key, unicode)
if _G[gamestate .. "_keypressed"] then
_G[gamestate .. "_keypressed"](key, unicode)
end
if key ~= "left" and key ~= "up" and key ~= "right" and key ~= "down" then
if _G[gamestate .. "_action"] then
_G[gamestate .. "_action"](key)
end
end
end
function love.keyreleased(key, unicode)
if _G[gamestate .. "_keyreleased"] then
_G[gamestate .. "_keyreleased"](key, unicode)
end
end
function changegamestate(i)
gamestate = i
|
ca0e8212
Geoffrey PREUD'HOMME
Code original
|
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
|
if _G[gamestate .. "_load"] then
_G[gamestate .. "_load"]()
end
end
function draw(drawable, x, y, r, sx, sy, ox, oy, kx, ky)
if not sx then
sx = 1
end
if not sy then
sy = 1
end
love.graphics.draw(drawable, x*scale, y*scale, r, sx*scale, sy*scale, ox, oy, kx, ky )
end
function round(num, idp) --Not by me
local mult = 10^(idp or 0)
return math.floor(num * mult + 0.5) / mult
end
function properprint(s, x, y, sc)
local sc = sc or scale
local startx = x
local skip = 0
for i = 1, string.len(tostring(s)) do
if skip > 0 then
skip = skip - 1
else
local char = string.sub(s, i, i)
if fontquads[char] then
love.graphics.drawq(fontimage, fontquads[char], x*scale+((i-1)*8+1)*sc, y*scale, 0, sc, sc)
end
end
end
end
function round(num, idp) --Not by me
local mult = 10^(idp or 0)
return math.floor(num * mult + 0.5) / mult
end
function getrainbowcolor(i, whiteness)
local whiteness = whiteness or 255
local r, g, b
if i < 1/6 then
r = 1
g = i*6
b = 0
elseif i >= 1/6 and i < 2/6 then
r = (1/6-(i-1/6))*6
g = 1
b = 0
elseif i >= 2/6 and i < 3/6 then
r = 0
g = 1
b = (i-2/6)*6
elseif i >= 3/6 and i < 4/6 then
r = 0
g = (1/6-(i-3/6))*6
b = 1
elseif i >= 4/6 and i < 5/6 then
r = (i-4/6)*6
g = 0
b = 1
else
r = 1
g = 0
b = (1/6-(i-5/6))*6
end
local add = 0
if whiteness > 255 then
add = whiteness-255
end
return {math.min(255, round(r*whiteness)+add), math.min(255, round(g*whiteness)+add), math.min(255, round(b*whiteness)+add), 255}
|