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game/scene2.lua 1.41 KB
ca0e8212   Geoffrey PREUD'HOMME   Code original
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  function scene2_load()

  	starttimer = 0

  	shakeamount = 0

  	rockets[1].x = 50

  	rockets[1]:start()

  	launchsound:stop()

  	launchsound:play()

  	

  	for y = 1, 30 do

  		for i = 1, 5 do

  			table.insert(clouds, cloud:new(true, -y*30))

  		end

  	end

  	

  	backgroundcolor = {love.graphics.getBackgroundColor()}

  end

  

  function scene2_update(dt)

  	for i, v in pairs(clouds) do

  		v:update(dt)

  	end

  	rockets[1]:update(dt)

  	

  	if starttimer > 7 then

  		love.graphics.setBackgroundColor(0, 0, 0)

  	elseif starttimer > 6 then

  		local r, g, b = unpack(backgroundcolor)

  		r = r*(1-(starttimer-6)/1)

  		g = g*(1-(starttimer-6)/1)

  		b = b*(1-(starttimer-6)/1)

  		

  		love.graphics.setBackgroundColor(r, g, b)

  	end

  	

  	if starttimer > 7 then

  		if starttimer - dt <= 7 then

  			for i = 1, 10 do

  				table.insert(stars, star:new())

  			end

  		end

  		

  		staralpha = math.min(1, (starttimer-7)/9)

  	end

  end

  

  function scene2_draw()

  	

  	local launchoffset = 0

  	if starttimer > 3 then

  		launchoffset = 10^(starttimer-3)+(starttimer-3)*20

  	end

  

  	love.graphics.translate(0, launchoffset)

  	

  	for i, v in pairs(clouds) do

  		v:draw()

  	end

  	

  	for i = 1, 2 do

  		draw(groundimg, -math.mod(scrollx, 100) + (i-1)*100, 59)

  	end

  	for i, v in pairs(bushes) do

  		v:draw()

  	end

  	love.graphics.translate(0, -launchoffset)

  	

  	

  	for i,v in pairs(stars) do

  		v:draw()

  	end

  	

  	love.graphics.setColor(255, 255, 255, 255)

  	

  	rockets[1]:draw()

  end